Learn the game.
Introduction
The Game of the Generals is an educational game you can learn and play in the short time of 20-30 minutes. Yet the game has limitless variations to challenge you for a lifetime. It is designed for two (2) players and requires 100% skill. The game engages your psychological prowess, sharpens your memory and deductive thinking as well as develop awareness for strategy and organization. It is recommended for all ages.
The game simulates armies at war trying to outsmart and outmaneuver each other. As in actual warfare, the game allows one side only a sketchy view of the other side’s plan. Certain strategies or tactics, however, allow both sides chances of securing a better idea of the other’s plans as the game progresses.
The specific manner of play may be gleaned from the playing rules which follow.
Game objective
The objective of the game is to eliminate or capture the Flag of your opponent. You may also win by successfully maneuvering your own Flag to the opposite end of the board.
The pieces
The player's set of pieces or soldiers with the corresponding ranks and functions consists of the following 21 pieces:
Battle preparation
Spread out the board as illustrated in Figure A. Arrange your respective sets of pieces on the first three (3) rows on your end of the board with the printed sides facing you. There is no predetermined place for any piece. You are therefore free to arrange the pieces according to your strategy or style of play. Note that as you arrange your pieces on the first three (3) rows, you will find six (6) vacant squares. This is to allow for maneuvering and freedom of movement when play begins.
Piece movement
Challenging
As the game progresses, challenges are made resulting in the elimination of soldiers. A “challenge” is made when a soldier moves into the same square occupied by an opposing soldier. When a challenge is made the following rules of elimination apply:
For maximum interest and suspense, a neutral party (arbiter) is present to preside over a challenge for both players. As arbiter, he is not allowed to reveal to either player the ranks of any piece whether engaged in challenges or not. In case of a challenge, the arbiter quietly removes the outranked piece and gives it back to the player who has lost it. Care must be made that the eliminated piece is not shown to the opponent. Official tournament games are conducted with an arbiter.
When playing without an arbiter, every time there is a challenge both players must declare the ranks of the two opposing pieces concerned, after which the outranked player removes his piece from the board.
End game
The game ends:
A Flag reaching the opposite end of the board may still be eliminated by an opposing piece occupying a square adjacent to the one reached by the Flag. In order to win, the Flag should at least be two squares or more ahead of any opposing piece.